regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OE1_H
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#define OBJECTS_OBJECT_OE1_H 1
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#include "align_asset_macro.h"
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@@ -84,4 +85,7 @@ static const ALIGN_ASSET(2) char object_oE1_Tex_006648[] = dobject_oE1_Tex_00664
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static const ALIGN_ASSET(2) char object_oE1_Tex_006688[] = dobject_oE1_Tex_006688;
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#define dobject_oE1_Tex_006708 "__OTR__objects/object_oE1/object_oE1_Tex_006708"
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static const ALIGN_ASSET(2) char object_oE1_Tex_006708[] = dobject_oE1_Tex_006708;
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static const ALIGN_ASSET(2) char object_oE1_Tex_006708[] = dobject_oE1_Tex_006708;
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#endif // OBJECTS_OBJECT_OE1_H
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