regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA9_H
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#define OBJECTS_OBJECT_OA9_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char object_oA9_DL_00000250[] = dobject_oA9_DL_00000
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static const ALIGN_ASSET(2) char object_oA9_Tex_000003A0[] = dobject_oA9_Tex_000003A0;
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#define dobject_oA9_Tex_000004A0 "__OTR__objects/object_oA9/object_oA9_Tex_000004A0"
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static const ALIGN_ASSET(2) char object_oA9_Tex_000004A0[] = dobject_oA9_Tex_000004A0;
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static const ALIGN_ASSET(2) char object_oA9_Tex_000004A0[] = dobject_oA9_Tex_000004A0;
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#endif // OBJECTS_OBJECT_OA9_H
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