regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA8_H
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#define OBJECTS_OBJECT_OA8_H 1
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#include "align_asset_macro.h"
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@@ -57,4 +58,7 @@ static const ALIGN_ASSET(2) char object_oA8_Tex_00001570[] = dobject_oA8_Tex_000
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001670[] = dobject_oA8_Tex_00001670;
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#define dobject_oA8_Tex_00001770 "__OTR__objects/object_oA8/object_oA8_Tex_00001770"
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001770[] = dobject_oA8_Tex_00001770;
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static const ALIGN_ASSET(2) char object_oA8_Tex_00001770[] = dobject_oA8_Tex_00001770;
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#endif // OBJECTS_OBJECT_OA8_H
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