regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA7_H
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#define OBJECTS_OBJECT_OA7_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char object_oA7_Tex_00001348[] = dobject_oA7_Tex_000
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static const ALIGN_ASSET(2) char object_oA7_Tex_000013C8[] = dobject_oA7_Tex_000013C8;
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#define dobject_oA7_Tex_000014C8 "__OTR__objects/object_oA7/object_oA7_Tex_000014C8"
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static const ALIGN_ASSET(2) char object_oA7_Tex_000014C8[] = dobject_oA7_Tex_000014C8;
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static const ALIGN_ASSET(2) char object_oA7_Tex_000014C8[] = dobject_oA7_Tex_000014C8;
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#endif // OBJECTS_OBJECT_OA7_H
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