regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA6_H
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#define OBJECTS_OBJECT_OA6_H 1
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#include "align_asset_macro.h"
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@@ -66,4 +67,7 @@ static const ALIGN_ASSET(2) char object_oA6_Tex_00001800[] = dobject_oA6_Tex_000
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001900[] = dobject_oA6_Tex_00001900;
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#define dobject_oA6_Tex_00001980 "__OTR__objects/object_oA6/object_oA6_Tex_00001980"
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001980[] = dobject_oA6_Tex_00001980;
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static const ALIGN_ASSET(2) char object_oA6_Tex_00001980[] = dobject_oA6_Tex_00001980;
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#endif // OBJECTS_OBJECT_OA6_H
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