regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA4_H
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#define OBJECTS_OBJECT_OA4_H 1
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#include "align_asset_macro.h"
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@@ -66,4 +67,7 @@ static const ALIGN_ASSET(2) char object_oA4_Tex_000015A8[] = dobject_oA4_Tex_000
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static const ALIGN_ASSET(2) char object_oA4_Tex_00001628[] = dobject_oA4_Tex_00001628;
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#define dobject_oA4_Tex_000016A8 "__OTR__objects/object_oA4/object_oA4_Tex_000016A8"
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static const ALIGN_ASSET(2) char object_oA4_Tex_000016A8[] = dobject_oA4_Tex_000016A8;
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static const ALIGN_ASSET(2) char object_oA4_Tex_000016A8[] = dobject_oA4_Tex_000016A8;
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#endif // OBJECTS_OBJECT_OA4_H
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