regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA3_H
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#define OBJECTS_OBJECT_OA3_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char object_oA3_Tex_00001CF0[] = dobject_oA3_Tex_000
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static const ALIGN_ASSET(2) char object_oA3_Tex_00001EF0[] = dobject_oA3_Tex_00001EF0;
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#define dobject_oA3_Tex_000020F0 "__OTR__objects/object_oA3/object_oA3_Tex_000020F0"
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static const ALIGN_ASSET(2) char object_oA3_Tex_000020F0[] = dobject_oA3_Tex_000020F0;
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static const ALIGN_ASSET(2) char object_oA3_Tex_000020F0[] = dobject_oA3_Tex_000020F0;
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#endif // OBJECTS_OBJECT_OA3_H
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