regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA2_H
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#define OBJECTS_OBJECT_OA2_H 1
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#include "align_asset_macro.h"
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@@ -48,4 +49,7 @@ static const ALIGN_ASSET(2) char object_oA2_DL_000046A0[] = dobject_oA2_DL_00004
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static const ALIGN_ASSET(2) char object_oA2_DL_00004B70[] = dobject_oA2_DL_00004B70;
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#define dobject_oA2_DL_000054F8 "__OTR__objects/object_oA2/object_oA2_DL_000054F8"
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static const ALIGN_ASSET(2) char object_oA2_DL_000054F8[] = dobject_oA2_DL_000054F8;
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static const ALIGN_ASSET(2) char object_oA2_DL_000054F8[] = dobject_oA2_DL_000054F8;
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#endif // OBJECTS_OBJECT_OA2_H
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