regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_OA10_H
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#define OBJECTS_OBJECT_OA10_H 1
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#include "align_asset_macro.h"
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@@ -72,4 +73,7 @@ static const ALIGN_ASSET(2) char object_oA10_Tex_00002D30[] = dobject_oA10_Tex_0
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002DB0[] = dobject_oA10_Tex_00002DB0;
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#define dobject_oA10_Tex_00002E30 "__OTR__objects/object_oA10/object_oA10_Tex_00002E30"
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002E30[] = dobject_oA10_Tex_00002E30;
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static const ALIGN_ASSET(2) char object_oA10_Tex_00002E30[] = dobject_oA10_Tex_00002E30;
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#endif // OBJECTS_OBJECT_OA10_H
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