regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_NY_H
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#define OBJECTS_OBJECT_NY_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,6 @@ static const ALIGN_ASSET(2) char gEnNyRockBodyDL[] = dgEnNyRockBodyDL;
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static const ALIGN_ASSET(2) char gEnNyMetalBodyDL[] = dgEnNyMetalBodyDL;
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#define dgEnNySpikeDL "__OTR__objects/object_ny/gEnNySpikeDL"
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static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL;
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static const ALIGN_ASSET(2) char gEnNySpikeDL[] = dgEnNySpikeDL;
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#endif // OBJECTS_OBJECT_NY_H
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