regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MS_H
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#define OBJECTS_OBJECT_MS_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,7 @@ static const ALIGN_ASSET(2) char gBeanSalesmanSkinGradientTex[] = dgBeanSalesman
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static const ALIGN_ASSET(2) char gBeanSalesmanBeanbagTex[] = dgBeanSalesmanBeanbagTex;
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#define dgBeanSalesmanEatingAnim "__OTR__objects/object_ms/gBeanSalesmanEatingAnim"
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static const ALIGN_ASSET(2) char gBeanSalesmanEatingAnim[] = dgBeanSalesmanEatingAnim;
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static const ALIGN_ASSET(2) char gBeanSalesmanEatingAnim[] = dgBeanSalesmanEatingAnim;
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#endif // OBJECTS_OBJECT_MS_H
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