regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MO_H
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#define OBJECTS_OBJECT_MO_H 1
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#include "align_asset_macro.h"
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@@ -186,4 +187,6 @@ static const ALIGN_ASSET(2) char object_moTex_005520[] = dobject_moTex_005520;
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static const ALIGN_ASSET(2) char object_moTex_000000[] = dobject_moTex_000000;
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#define dobject_moTex_000680 "__OTR__objects/object_mo/object_moTex_000680"
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static const ALIGN_ASSET(2) char object_moTex_000680[] = dobject_moTex_000680;
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static const ALIGN_ASSET(2) char object_moTex_000680[] = dobject_moTex_000680;
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#endif // OBJECTS_OBJECT_MO_H
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