regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MIZU_OBJECTS_H
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#define OBJECTS_OBJECT_MIZU_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -132,4 +133,6 @@ static const ALIGN_ASSET(2) char object_mizu_objectsTex_004C00[] = dobject_mizu_
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_005E70[] = dobject_mizu_objectsTex_005E70;
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#define dobject_mizu_objectsTex_00A720 "__OTR__objects/object_mizu_objects/object_mizu_objectsTex_00A720"
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_00A720[] = dobject_mizu_objectsTex_00A720;
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static const ALIGN_ASSET(2) char object_mizu_objectsTex_00A720[] = dobject_mizu_objectsTex_00A720;
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#endif // OBJECTS_OBJECT_MIZU_OBJECTS_H
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