regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MEDAL_H
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#define OBJECTS_OBJECT_MEDAL_H 1
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#include "align_asset_macro.h"
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@@ -39,4 +40,6 @@ static const ALIGN_ASSET(2) char object_medal_Tex_003940[] = dobject_medal_Tex_0
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static const ALIGN_ASSET(2) char object_medal_Tex_004140[] = dobject_medal_Tex_004140;
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#define dobject_medal_Tex_004940 "__OTR__objects/object_medal/object_medal_Tex_004940"
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static const ALIGN_ASSET(2) char object_medal_Tex_004940[] = dobject_medal_Tex_004940;
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static const ALIGN_ASSET(2) char object_medal_Tex_004940[] = dobject_medal_Tex_004940;
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#endif // OBJECTS_OBJECT_MEDAL_H
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