regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MASTERKOKIRIHEAD_H
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#define OBJECTS_OBJECT_MASTERKOKIRIHEAD_H 1
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#include "align_asset_macro.h"
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@@ -36,4 +37,6 @@ static const ALIGN_ASSET(2) char gKokiriShopkeeperMouthAndNoseTex[] = dgKokiriSh
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static const ALIGN_ASSET(2) char object_masterkokiriheadTex_0009F0[] = dobject_masterkokiriheadTex_0009F0;
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#define dobject_masterkokiriheadTex_000A30 "__OTR__objects/object_masterkokirihead/object_masterkokiriheadTex_000A30"
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static const ALIGN_ASSET(2) char object_masterkokiriheadTex_000A30[] = dobject_masterkokiriheadTex_000A30;
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static const ALIGN_ASSET(2) char object_masterkokiriheadTex_000A30[] = dobject_masterkokiriheadTex_000A30;
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#endif // OBJECTS_OBJECT_MASTERKOKIRIHEAD_H
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