regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MAMENOKI_H
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#define OBJECTS_OBJECT_MAMENOKI_H 1
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#include "align_asset_macro.h"
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@@ -33,4 +34,6 @@ static const ALIGN_ASSET(2) char gMagicBeanPlatformRootsTex[] = dgMagicBeanPlatf
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static const ALIGN_ASSET(2) char gMagicBeanStemTex[] = dgMagicBeanStemTex;
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#define dgMagicBeanPlatformCol "__OTR__objects/object_mamenoki/gMagicBeanPlatformCol"
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static const ALIGN_ASSET(2) char gMagicBeanPlatformCol[] = dgMagicBeanPlatformCol;
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static const ALIGN_ASSET(2) char gMagicBeanPlatformCol[] = dgMagicBeanPlatformCol;
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#endif // OBJECTS_OBJECT_MAMENOKI_H
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