regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MAG_H
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#define OBJECTS_OBJECT_MAG_H 1
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#include "align_asset_macro.h"
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@@ -60,4 +61,6 @@ static const ALIGN_ASSET(2) char gTitleUraLogoTex[] = dgTitleUraLogoTex;
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static const ALIGN_ASSET(2) char gTitleDiskTex[] = dgTitleDiskTex;
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#define dgTitleTitleJPNTex "__OTR__objects/object_mag/gTitleTitleJPNTex"
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static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;
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static const ALIGN_ASSET(2) char gTitleTitleJPNTex[] = dgTitleTitleJPNTex;
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#endif // OBJECTS_OBJECT_MAG_H
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