regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_MA1_H
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#define OBJECTS_OBJECT_MA1_H 1
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#include "align_asset_macro.h"
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@@ -117,4 +118,7 @@ static const ALIGN_ASSET(2) char gMalonChildLeftThighDL[] = dgMalonChildLeftThig
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static const ALIGN_ASSET(2) char gMalonChildLeftShinDL[] = dgMalonChildLeftShinDL;
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#define dgMalonChildLeftFootDL "__OTR__objects/object_ma1/gMalonChildLeftFootDL"
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static const ALIGN_ASSET(2) char gMalonChildLeftFootDL[] = dgMalonChildLeftFootDL;
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static const ALIGN_ASSET(2) char gMalonChildLeftFootDL[] = dgMalonChildLeftFootDL;
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#endif // OBJECTS_OBJECT_MA1_H
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