regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_LIGHTSWITCH_H
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#define OBJECTS_OBJECT_LIGHTSWITCH_H 1
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#include "align_asset_macro.h"
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@@ -21,4 +22,6 @@ static const ALIGN_ASSET(2) char object_lightswitch_Tex_000C20[] = dobject_light
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_001420[] = dobject_lightswitch_Tex_001420;
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#define dobject_lightswitch_Tex_001C20 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_001C20"
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_001C20[] = dobject_lightswitch_Tex_001C20;
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_001C20[] = dobject_lightswitch_Tex_001C20;
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#endif // OBJECTS_OBJECT_LIGHTSWITCH_H
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