regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_LIGHT_RING_H
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#define OBJECTS_OBJECT_LIGHT_RING_H 1
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#include "align_asset_macro.h"
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@@ -6,4 +7,6 @@
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static const ALIGN_ASSET(2) char gGoldenGoddessLightRingDL[] = dgGoldenGoddessLightRingDL;
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#define dgGoldenGoddessLightRingTex "__OTR__objects/object_light_ring/gGoldenGoddessLightRingTex"
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static const ALIGN_ASSET(2) char gGoldenGoddessLightRingTex[] = dgGoldenGoddessLightRingTex;
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static const ALIGN_ASSET(2) char gGoldenGoddessLightRingTex[] = dgGoldenGoddessLightRingTex;
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#endif // OBJECTS_OBJECT_LIGHT_RING_H
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