regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_KM1_H
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#define OBJECTS_OBJECT_KM1_H 1
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#include "align_asset_macro.h"
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@@ -84,4 +85,7 @@ static const ALIGN_ASSET(2) char gKm1SkelLimb_000084DL_004138[] = dgKm1SkelLimb_
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static const ALIGN_ASSET(2) char gKm1SkelLimb_000090DL_004370[] = dgKm1SkelLimb_000090DL_004370;
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#define dgKm1SkelLimb_00009CDL_0044A8 "__OTR__objects/object_km1/gKm1SkelLimb_00009CDL_0044A8"
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static const ALIGN_ASSET(2) char gKm1SkelLimb_00009CDL_0044A8[] = dgKm1SkelLimb_00009CDL_0044A8;
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static const ALIGN_ASSET(2) char gKm1SkelLimb_00009CDL_0044A8[] = dgKm1SkelLimb_00009CDL_0044A8;
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#endif // OBJECTS_OBJECT_KM1_H
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