regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_KINGDODONGO_H
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#define OBJECTS_OBJECT_KINGDODONGO_H 1
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#include "align_asset_macro.h"
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@@ -234,4 +235,7 @@ static const ALIGN_ASSET(2) char object_kingdodongo_Tex_0300E0[] = dobject_kingd
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static const ALIGN_ASSET(2) char object_kingdodongo_Tex_0304E0[] = dobject_kingdodongo_Tex_0304E0;
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#define dobject_kingdodongo_Tex_0308E0 "__OTR__objects/object_kingdodongo/object_kingdodongo_Tex_0308E0"
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static const ALIGN_ASSET(2) char object_kingdodongo_Tex_0308E0[] = dobject_kingdodongo_Tex_0308E0;
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static const ALIGN_ASSET(2) char object_kingdodongo_Tex_0308E0[] = dobject_kingdodongo_Tex_0308E0;
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#endif // OBJECTS_OBJECT_KINGDODONGO_H
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