regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_KA_H
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#define OBJECTS_OBJECT_KA_H 1
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#include "align_asset_macro.h"
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@@ -99,4 +100,7 @@ static const ALIGN_ASSET(2) char object_ka_Tex_005C00[] = dobject_ka_Tex_005C00;
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static const ALIGN_ASSET(2) char object_ka_Skel_0065B0[] = dobject_ka_Skel_0065B0;
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#define dobject_ka_Anim_0067AC "__OTR__objects/object_ka/object_ka_Anim_0067AC"
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static const ALIGN_ASSET(2) char object_ka_Anim_0067AC[] = dobject_ka_Anim_0067AC;
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static const ALIGN_ASSET(2) char object_ka_Anim_0067AC[] = dobject_ka_Anim_0067AC;
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#endif // OBJECTS_OBJECT_KA_H
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