regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_JYA_OBJ_H
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#define OBJECTS_OBJECT_JYA_OBJ_H 1
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#include "align_asset_macro.h"
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@@ -249,4 +250,6 @@ static const ALIGN_ASSET(2) char object_jya_objTex_016140[] = dobject_jya_objTex
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static const ALIGN_ASSET(2) char object_jya_objTex_011A80[] = dobject_jya_objTex_011A80;
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#define dobject_jya_objTLUT_011A60 "__OTR__objects/object_jya_obj/object_jya_objTLUT_011A60"
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static const ALIGN_ASSET(2) char object_jya_objTLUT_011A60[] = dobject_jya_objTLUT_011A60;
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static const ALIGN_ASSET(2) char object_jya_objTLUT_011A60[] = dobject_jya_objTLUT_011A60;
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#endif // OBJECTS_OBJECT_JYA_OBJ_H
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