regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_JYA_IRON_H
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#define OBJECTS_OBJECT_JYA_IRON_H 1
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#include "align_asset_macro.h"
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@@ -27,4 +28,6 @@ static const ALIGN_ASSET(2) char gThroneCol[] = dgThroneCol;
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static const ALIGN_ASSET(2) char gPillarSideTex[] = dgPillarSideTex;
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#define dgPillarTopTex "__OTR__objects/object_jya_iron/gPillarTopTex"
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static const ALIGN_ASSET(2) char gPillarTopTex[] = dgPillarTopTex;
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static const ALIGN_ASSET(2) char gPillarTopTex[] = dgPillarTopTex;
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#endif // OBJECTS_OBJECT_JYA_IRON_H
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