regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_IN_H
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#define OBJECTS_OBJECT_IN_H 1
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#include "align_asset_macro.h"
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@@ -324,4 +325,7 @@ static const ALIGN_ASSET(2) char object_in_Anim_018C38[] = dobject_in_Anim_018C3
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static const ALIGN_ASSET(2) char gIngoBlob_0020D0[] = dgIngoBlob_0020D0;
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#define dgIngoBlob_003150 "__OTR__objects/object_in/gIngoBlob_003150"
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static const ALIGN_ASSET(2) char gIngoBlob_003150[] = dgIngoBlob_003150;
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static const ALIGN_ASSET(2) char gIngoBlob_003150[] = dgIngoBlob_003150;
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#endif // OBJECTS_OBJECT_IN_H
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