regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_IM_H
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#define OBJECTS_OBJECT_IM_H 1
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#include "align_asset_macro.h"
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@@ -171,4 +172,7 @@ static const ALIGN_ASSET(2) char gImpaWhistlingAnim[] = dgImpaWhistlingAnim;
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static const ALIGN_ASSET(2) char gImpaPrepareSealGanonAnim[] = dgImpaPrepareSealGanonAnim;
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#define dgImpaSealGanonAnim "__OTR__objects/object_im/gImpaSealGanonAnim"
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static const ALIGN_ASSET(2) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim;
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static const ALIGN_ASSET(2) char gImpaSealGanonAnim[] = dgImpaSealGanonAnim;
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#endif // OBJECTS_OBJECT_IM_H
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