regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_ICE_OBJECTS_H
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#define OBJECTS_OBJECT_ICE_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -66,4 +67,6 @@ static const ALIGN_ASSET(2) char object_ice_objects_Tex_005D50[] = dobject_ice_o
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_006D50[] = dobject_ice_objects_Tex_006D50;
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#define dobject_ice_objects_Tex_007D50 "__OTR__objects/object_ice_objects/object_ice_objects_Tex_007D50"
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50;
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static const ALIGN_ASSET(2) char object_ice_objects_Tex_007D50[] = dobject_ice_objects_Tex_007D50;
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#endif // OBJECTS_OBJECT_ICE_OBJECTS_H
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