regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_HS_H
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#define OBJECTS_OBJECT_HS_H 1
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#include "align_asset_macro.h"
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@@ -84,4 +85,7 @@ static const ALIGN_ASSET(2) char object_hs_Tex_005EF0[] = dobject_hs_Tex_005EF0;
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static const ALIGN_ASSET(2) char object_hs_Tex_005F70[] = dobject_hs_Tex_005F70;
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#define dobject_hs_Skel_006260 "__OTR__objects/object_hs/object_hs_Skel_006260"
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static const ALIGN_ASSET(2) char object_hs_Skel_006260[] = dobject_hs_Skel_006260;
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static const ALIGN_ASSET(2) char object_hs_Skel_006260[] = dobject_hs_Skel_006260;
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#endif // OBJECTS_OBJECT_HS_H
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