regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_HORSE_NORMAL_H
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#define OBJECTS_OBJECT_HORSE_NORMAL_H 1
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#include "align_asset_macro.h"
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@@ -89,4 +90,6 @@ static const ALIGN_ASSET(2) char object_horse_normalTex_005918[] = dobject_horse
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static const ALIGN_ASSET(2) char object_horse_normalTex_005C98[] = dobject_horse_normalTex_005C98;
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#define dobject_horse_normalTex_005B18 "__OTR__objects/object_horse_normal/object_horse_normalTex_005B18"
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static const ALIGN_ASSET(2) char object_horse_normalTex_005B18[] = dobject_horse_normalTex_005B18;
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static const ALIGN_ASSET(2) char object_horse_normalTex_005B18[] = dobject_horse_normalTex_005B18;
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#endif // OBJECTS_OBJECT_HORSE_NORMAL_H
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