regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_HNI_H
#define OBJECTS_OBJECT_HNI_H 1
#include "align_asset_macro.h"
@@ -83,18 +84,6 @@ static const ALIGN_ASSET(2) char gHorseIngoGerudoSaddleFlapTex[] = dgHorseIngoGe
#define dgHorseIngoEyeTex "__OTR__objects/object_hni/gHorseIngoEyeTex"
static const ALIGN_ASSET(2) char gHorseIngoEyeTex[] = dgHorseIngoEyeTex;
#define dgHorseIngoSkelLimbsLimb_0047C8DL_002110 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_0047C8DL_002110"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_0047C8DL_002110[] = dgHorseIngoSkelLimbsLimb_0047C8DL_002110;
#define dgHorseIngoSkelLimbsLimb_004848DL_001C90 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_004848DL_001C90"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_004848DL_001C90[] = dgHorseIngoSkelLimbsLimb_004848DL_001C90;
#define dgHorseIngoSkelLimbsLimb_0048D8DL_001F90 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_0048D8DL_001F90"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_0048D8DL_001F90[] = dgHorseIngoSkelLimbsLimb_0048D8DL_001F90;
#define dgHorseIngoSkelLimbsLimb_004958DL_001E10 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_004958DL_001E10"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_004958DL_001E10[] = dgHorseIngoSkelLimbsLimb_004958DL_001E10;
#define dgHorseIngoHeadLimbDL_002290 "__OTR__objects/object_hni/gHorseIngoHeadLimbDL_002290"
static const ALIGN_ASSET(2) char gHorseIngoHeadLimbDL_002290[] = dgHorseIngoHeadLimbDL_002290;
@@ -114,4 +103,19 @@ static const ALIGN_ASSET(2) char gHorseIngoHoof2LimbDL_001E88[] = dgHorseIngoHoo
static const ALIGN_ASSET(2) char gHorseIngoHoof3LimbDL_002008[] = dgHorseIngoHoof3LimbDL_002008;
#define dgHorseIngoHoof4LimbDL_002188 "__OTR__objects/object_hni/gHorseIngoHoof4LimbDL_002188"
static const ALIGN_ASSET(2) char gHorseIngoHoof4LimbDL_002188[] = dgHorseIngoHoof4LimbDL_002188;
static const ALIGN_ASSET(2) char gHorseIngoHoof4LimbDL_002188[] = dgHorseIngoHoof4LimbDL_002188;
#define dgHorseIngoSkelLimbsLimb_0047C8DL_002110 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_0047C8DL_002110"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_0047C8DL_002110[] = dgHorseIngoSkelLimbsLimb_0047C8DL_002110;
#define dgHorseIngoSkelLimbsLimb_004848DL_001C90 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_004848DL_001C90"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_004848DL_001C90[] = dgHorseIngoSkelLimbsLimb_004848DL_001C90;
#define dgHorseIngoSkelLimbsLimb_0048D8DL_001F90 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_0048D8DL_001F90"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_0048D8DL_001F90[] = dgHorseIngoSkelLimbsLimb_0048D8DL_001F90;
#define dgHorseIngoSkelLimbsLimb_004958DL_001E10 "__OTR__objects/object_hni/gHorseIngoSkelLimbsLimb_004958DL_001E10"
static const ALIGN_ASSET(2) char gHorseIngoSkelLimbsLimb_004958DL_001E10[] = dgHorseIngoSkelLimbsLimb_004958DL_001E10;
#endif // OBJECTS_OBJECT_HNI_H