regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_HIDAN_OBJECTS_H
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#define OBJECTS_OBJECT_HIDAN_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -261,4 +262,6 @@ static const ALIGN_ASSET(2) char object_hidan_objectsTex_006E40[] = dobject_hida
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_00FB20[] = dobject_hidan_objectsTex_00FB20;
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#define dobject_hidan_objectsTex_010D90 "__OTR__objects/object_hidan_objects/object_hidan_objectsTex_010D90"
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
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static const ALIGN_ASSET(2) char object_hidan_objectsTex_010D90[] = dobject_hidan_objectsTex_010D90;
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#endif // OBJECTS_OBJECT_HIDAN_OBJECTS_H
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