regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_HAKACH_OBJECTS_H
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#define OBJECTS_OBJECT_HAKACH_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -69,4 +70,6 @@ static const ALIGN_ASSET(2) char gBotwTex_0058F0[] = dgBotwTex_0058F0;
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static const ALIGN_ASSET(2) char gBotwTex_0060F0[] = dgBotwTex_0060F0;
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#define dobject_hakach_objectsTex_0062F0 "__OTR__objects/object_hakach_objects/object_hakach_objectsTex_0062F0"
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static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
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static const ALIGN_ASSET(2) char object_hakach_objectsTex_0062F0[] = dobject_hakach_objectsTex_0062F0;
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#endif // OBJECTS_OBJECT_HAKACH_OBJECTS_H
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