regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_HAKA_OBJECTS_H
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#define OBJECTS_OBJECT_HAKA_OBJECTS_H 1
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#include "align_asset_macro.h"
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@@ -243,4 +244,6 @@ static const ALIGN_ASSET(2) char object_haka_objects_Tex_01C470[] = dobject_haka
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static const ALIGN_ASSET(2) char object_haka_objects_Tex_01C670[] = dobject_haka_objects_Tex_01C670;
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#define dobject_haka_objects_Tex_01CEB0 "__OTR__objects/object_haka_objects/object_haka_objects_Tex_01CEB0"
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static const ALIGN_ASSET(2) char object_haka_objects_Tex_01CEB0[] = dobject_haka_objects_Tex_01CEB0;
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static const ALIGN_ASSET(2) char object_haka_objects_Tex_01CEB0[] = dobject_haka_objects_Tex_01CEB0;
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#endif // OBJECTS_OBJECT_HAKA_OBJECTS_H
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