regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef OBJECTS_OBJECT_GND_MAGIC_H
|
||||
#define OBJECTS_OBJECT_GND_MAGIC_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000000[] = dobject_gnd_mag
|
||||
static const ALIGN_ASSET(2) char object_gnd_magic_Tex_000800[] = dobject_gnd_magic_Tex_000800;
|
||||
|
||||
#define dobject_gnd_magic_DL_001190 "__OTR__objects/object_gnd_magic/object_gnd_magic_DL_001190"
|
||||
static const ALIGN_ASSET(2) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190;
|
||||
static const ALIGN_ASSET(2) char object_gnd_magic_DL_001190[] = dobject_gnd_magic_DL_001190;
|
||||
|
||||
#endif // OBJECTS_OBJECT_GND_MAGIC_H
|
||||
|
||||
Reference in New Issue
Block a user