regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GND_H
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#define OBJECTS_OBJECT_GND_H 1
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#include "align_asset_macro.h"
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@@ -176,6 +177,9 @@ static const ALIGN_ASSET(2) char gPhantomGanonBarsDL[] = dgPhantomGanonBarsDL;
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#define dgPhantomGanonBarsCol "__OTR__objects/object_gnd/gPhantomGanonBarsCol"
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static const ALIGN_ASSET(2) char gPhantomGanonBarsCol[] = dgPhantomGanonBarsCol;
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#define dobject_gndTex_012B50 "__OTR__objects/object_gnd/object_gndTex_012B50"
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static const ALIGN_ASSET(2) char object_gndTex_012B50[] = dobject_gndTex_012B50;
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#define dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0[] = dgPhantomGanonSkelLimbsLimb_00C5B0DL_0086F0;
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@@ -224,5 +228,5 @@ static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C694DL_009D68[] =
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#define dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8 "__OTR__objects/object_gnd/gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8"
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static const ALIGN_ASSET(2) char gPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8[] = dgPhantomGanonSkelLimbsLimb_00C6A0DL_009CA8;
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#define dobject_gndTex_012B50 "__OTR__objects/object_gnd/object_gndTex_012B50"
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static const ALIGN_ASSET(2) char object_gndTex_012B50[] = dobject_gndTex_012B50;
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#endif // OBJECTS_OBJECT_GND_H
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