regenerate asset headers with include guards (#3132)
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@@ -1,6 +1,9 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GM_H
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#define OBJECTS_OBJECT_GM_H 1
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#include "align_asset_macro.h"
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#define dobject_gm_Anim_0002B8 "__OTR__objects/object_gm/object_gm_Anim_0002B8"
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static const ALIGN_ASSET(2) char object_gm_Anim_0002B8[] = dobject_gm_Anim_0002B8;
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static const ALIGN_ASSET(2) char object_gm_Anim_0002B8[] = dobject_gm_Anim_0002B8;
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#endif // OBJECTS_OBJECT_GM_H
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