regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GLA_H
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#define OBJECTS_OBJECT_GLA_H 1
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#include "align_asset_macro.h"
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@@ -138,4 +139,7 @@ static const ALIGN_ASSET(2) char gGerudoPurpleChargingAnim[] = dgGerudoPurpleCha
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static const ALIGN_ASSET(2) char gGerudoPurpleLookingAboutAnim[] = dgGerudoPurpleLookingAboutAnim;
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#define dgGerudoPurpleWalkingAnim "__OTR__objects/object_gla/gGerudoPurpleWalkingAnim"
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static const ALIGN_ASSET(2) char gGerudoPurpleWalkingAnim[] = dgGerudoPurpleWalkingAnim;
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static const ALIGN_ASSET(2) char gGerudoPurpleWalkingAnim[] = dgGerudoPurpleWalkingAnim;
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#endif // OBJECTS_OBJECT_GLA_H
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