regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GJ_H
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#define OBJECTS_OBJECT_GJ_H 1
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#include "align_asset_macro.h"
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@@ -87,4 +88,6 @@ static const ALIGN_ASSET(2) char object_gjTex_007320[] = dobject_gjTex_007320;
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static const ALIGN_ASSET(2) char object_gjTex_007720[] = dobject_gjTex_007720;
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#define dobject_gjTex_006F20 "__OTR__objects/object_gj/object_gjTex_006F20"
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static const ALIGN_ASSET(2) char object_gjTex_006F20[] = dobject_gjTex_006F20;
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static const ALIGN_ASSET(2) char object_gjTex_006F20[] = dobject_gjTex_006F20;
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#endif // OBJECTS_OBJECT_GJ_H
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