regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_ZORAMASK_H
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#define OBJECTS_OBJECT_GI_ZORAMASK_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,6 @@ static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000248[] = dobject_gi_zor
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static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000648[] = dobject_gi_zoramaskTex_000648;
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#define dobject_gi_zoramaskTex_000A48 "__OTR__objects/object_gi_zoramask/object_gi_zoramaskTex_000A48"
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static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000A48[] = dobject_gi_zoramaskTex_000A48;
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static const ALIGN_ASSET(2) char object_gi_zoramaskTex_000A48[] = dobject_gi_zoramaskTex_000A48;
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#endif // OBJECTS_OBJECT_GI_ZORAMASK_H
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