regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_SCALE_H
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#define OBJECTS_OBJECT_GI_SCALE_H 1
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#include "align_asset_macro.h"
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@@ -18,4 +19,6 @@ static const ALIGN_ASSET(2) char gGiGoldenScaleColorDL[] = dgGiGoldenScaleColorD
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static const ALIGN_ASSET(2) char gGiScaleWaterDL[] = dgGiScaleWaterDL;
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#define dgGiScaleDL "__OTR__objects/object_gi_scale/gGiScaleDL"
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static const ALIGN_ASSET(2) char gGiScaleDL[] = dgGiScaleDL;
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static const ALIGN_ASSET(2) char gGiScaleDL[] = dgGiScaleDL;
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#endif // OBJECTS_OBJECT_GI_SCALE_H
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