regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_OCARINA_H
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#define OBJECTS_OBJECT_GI_OCARINA_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gGiOcarinaTimeDL[] = dgGiOcarinaTimeDL;
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static const ALIGN_ASSET(2) char gGiOcarinaTimeHolesDL[] = dgGiOcarinaTimeHolesDL;
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#define dobject_gi_ocarinaTex_000000 "__OTR__objects/object_gi_ocarina/object_gi_ocarinaTex_000000"
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static const ALIGN_ASSET(2) char object_gi_ocarinaTex_000000[] = dobject_gi_ocarinaTex_000000;
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static const ALIGN_ASSET(2) char object_gi_ocarinaTex_000000[] = dobject_gi_ocarinaTex_000000;
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#endif // OBJECTS_OBJECT_GI_OCARINA_H
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