regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_MAP_H
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#define OBJECTS_OBJECT_GI_MAP_H 1
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#include "align_asset_macro.h"
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@@ -9,4 +10,6 @@ static const ALIGN_ASSET(2) char gGiDungeonMapDL[] = dgGiDungeonMapDL;
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static const ALIGN_ASSET(2) char gGiStoneOfAgonyDL[] = dgGiStoneOfAgonyDL;
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#define dobject_gi_mapTex_000D60 "__OTR__objects/object_gi_map/object_gi_mapTex_000D60"
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static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;
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static const ALIGN_ASSET(2) char object_gi_mapTex_000D60[] = dobject_gi_mapTex_000D60;
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#endif // OBJECTS_OBJECT_GI_MAP_H
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