regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_M_ARROW_H
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#define OBJECTS_OBJECT_GI_M_ARROW_H 1
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#include "align_asset_macro.h"
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@@ -15,4 +16,6 @@ static const ALIGN_ASSET(2) char gGiIceArrowColorDL[] = dgGiIceArrowColorDL;
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static const ALIGN_ASSET(2) char gGiLightArrowColorDL[] = dgGiLightArrowColorDL;
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#define dgGiArrowMagicDL "__OTR__objects/object_gi_m_arrow/gGiArrowMagicDL"
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static const ALIGN_ASSET(2) char gGiArrowMagicDL[] = dgGiArrowMagicDL;
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static const ALIGN_ASSET(2) char gGiArrowMagicDL[] = dgGiArrowMagicDL;
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#endif // OBJECTS_OBJECT_GI_M_ARROW_H
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