regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_FIRE_H
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#define OBJECTS_OBJECT_GI_FIRE_H 1
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#include "align_asset_macro.h"
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@@ -12,4 +13,6 @@ static const ALIGN_ASSET(2) char gGiBlueFireFlameDL[] = dgGiBlueFireFlameDL;
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static const ALIGN_ASSET(2) char object_gi_fireTex_000000[] = dobject_gi_fireTex_000000;
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#define dobject_gi_fireTex_000200 "__OTR__objects/object_gi_fire/object_gi_fireTex_000200"
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static const ALIGN_ASSET(2) char object_gi_fireTex_000200[] = dobject_gi_fireTex_000200;
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static const ALIGN_ASSET(2) char object_gi_fireTex_000200[] = dobject_gi_fireTex_000200;
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#endif // OBJECTS_OBJECT_GI_FIRE_H
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