regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GI_DEKUPOUCH_H
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#define OBJECTS_OBJECT_GI_DEKUPOUCH_H 1
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#include "align_asset_macro.h"
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@@ -27,4 +28,6 @@ static const ALIGN_ASSET(2) char gGiBulletBagWritingDL[] = dgGiBulletBagWritingD
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static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000000[] = dobject_gi_dekupouchTex_000000;
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#define dobject_gi_dekupouchTex_000100 "__OTR__objects/object_gi_dekupouch/object_gi_dekupouchTex_000100"
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static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;
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static const ALIGN_ASSET(2) char object_gi_dekupouchTex_000100[] = dobject_gi_dekupouchTex_000100;
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#endif // OBJECTS_OBJECT_GI_DEKUPOUCH_H
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