regenerate asset headers with include guards (#3132)
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
#ifndef OBJECTS_OBJECT_GI_BOMBPOUCH_H
|
||||
#define OBJECTS_OBJECT_GI_BOMBPOUCH_H 1
|
||||
|
||||
#include "align_asset_macro.h"
|
||||
|
||||
@@ -24,4 +25,6 @@ static const ALIGN_ASSET(2) char gGiBombBag40RingColorDL[] = dgGiBombBag40RingCo
|
||||
static const ALIGN_ASSET(2) char gGiBombBagDL[] = dgGiBombBagDL;
|
||||
|
||||
#define dgGiBombBagRingDL "__OTR__objects/object_gi_bombpouch/gGiBombBagRingDL"
|
||||
static const ALIGN_ASSET(2) char gGiBombBagRingDL[] = dgGiBombBagRingDL;
|
||||
static const ALIGN_ASSET(2) char gGiBombBagRingDL[] = dgGiBombBagRingDL;
|
||||
|
||||
#endif // OBJECTS_OBJECT_GI_BOMBPOUCH_H
|
||||
|
||||
Reference in New Issue
Block a user