regenerate asset headers with include guards (#3132)

This commit is contained in:
Adam Bird
2023-09-01 12:47:51 -04:00
committed by GitHub
parent 45b7520dcb
commit dd37d4f9b8
1082 changed files with 6291 additions and 2456 deletions

View File

@@ -1,4 +1,5 @@
#pragma once
#ifndef OBJECTS_OBJECT_GE1_H
#define OBJECTS_OBJECT_GE1_H 1
#include "align_asset_macro.h"
@@ -123,4 +124,7 @@ static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
#endif // OBJECTS_OBJECT_GE1_H