regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GE1_H
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#define OBJECTS_OBJECT_GE1_H 1
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#include "align_asset_macro.h"
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@@ -123,4 +124,7 @@ static const ALIGN_ASSET(2) char gGerudoWhiteIdleAnim[] = dgGerudoWhiteIdleAnim;
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static const ALIGN_ASSET(2) char gGerudoWhiteClapAnim[] = dgGerudoWhiteClapAnim;
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#define dgGerudoWhiteDismissiveAnim "__OTR__objects/object_ge1/gGerudoWhiteDismissiveAnim"
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static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
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static const ALIGN_ASSET(2) char gGerudoWhiteDismissiveAnim[] = dgGerudoWhiteDismissiveAnim;
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#endif // OBJECTS_OBJECT_GE1_H
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