regenerate asset headers with include guards (#3132)
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@@ -1,4 +1,5 @@
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#pragma once
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#ifndef OBJECTS_OBJECT_GANON2_H
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#define OBJECTS_OBJECT_GANON2_H 1
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#include "align_asset_macro.h"
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@@ -324,4 +325,7 @@ static const ALIGN_ASSET(2) char gGanonDownedLoopAnim[] = dgGanonDownedLoopAnim;
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static const ALIGN_ASSET(2) char gGanonWalkAnim[] = dgGanonWalkAnim;
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#define dgGanonWalkToGuardAnim "__OTR__objects/object_ganon2/gGanonWalkToGuardAnim"
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static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
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static const ALIGN_ASSET(2) char gGanonWalkToGuardAnim[] = dgGanonWalkToGuardAnim;
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#endif // OBJECTS_OBJECT_GANON2_H
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